Honor Education is devoted to making the best games, learning software, simulations, and creation tools we can. In order to do that, we need the expertise of the people who are right in the action. The ones who will be the leaders of tomorrow. Students, the digital natives, are ready for the next step – a new challenge. Who better to say what direction it should take than the students themselves.

So we've found the analytical, the creative, the resourceful, the bright, and bold to join our Teen & Twenties Advisory Board. We have built a team nineteen strong. These are the young people who are going to take the world by storm and we feel so privileged to get to work with them at the beginning of their careers.

We encourage them to challenge the status quo - to question the boundaries of possible.

What should the next wave of entertainment look like? Could it be something more? Something beneficial? How can education be taken to the next level? What if learning could be completely captivating, feel gratifying, and be thoroughly contagious? What would that do for students? How could that change our future? What do they want the future to be like?

It's time to brainstorm, hypothesize, and envision something better. Something better for education, entertainment, and the future. It's time to challenge the conventional. Blur the line between entertaining and useful. And see just what happens next . . .

So, without further ado, we would like to introduce our nineteen advisers.

Malachi        IIII IIII IIII II

Malachi        IIII IIII IIII II

3D Graphics Designer. Gamer. Martial Artist. Hunter. Reader.

What aspects of game design are most important to you? What is your focus? Realism in games is difficult but probably one of the most important aspects in a game. Creating a game with a balance between the difficulties of reality and the fun of games is by far the most interesting and important part of game design for me.

What inspires you? One of the biggest things that inspires me is books. Reading stories about other people and their lives encourages me to better my own and try new things.

If the TTAB team was stranded on an island, what role would you take on? I think I would take on the role of a hunter. I have some experience hunting which would help me provide food for the group.


3½ years with Honor Education programs

"Patience is not the ability to wait. Waiting is a fact of life. Patience is the ability to keep a good attitude while waiting." - Joyce Meyer


Otto    IIII IIII IIII II

Otto    IIII IIII IIII II

IT Enthusiast. Maker. Gamer. Singer. Reader.

Interview
coming
soon!



3½ years with Honor Education programs

"What a computer is to me is it's the most remarkable tool that we have ever come up with. It's the equivalent of a bicycle for our minds." - Steve Jobs


Justin    IIII IIII IIII

Justin    IIII IIII IIII

Artist and Animator. Coder. Physicist. Historian. Reader.

What aspects of game design are most important to you? What is your focus? My focus is definitely realism. Most games try to achieve this through graphics, storyline, etc, but I think the most important element of game design is ensuring that there is an even flow through the game, a patient progression. In life, there are always mountains and valleys, ups and downs, and its important that this sort of realism is translated into the game.

What inspires you? Things that inspire me: architecture, retro designs, poetry and short stories, art, ancient and modern cultures, history.

If the TTAB team was stranded on an island, what role would you take on? My role would be helping to design and assemble temporary buildings, tools, etc. Basically building things that would make our stay on the island more comfortable. Maybe we will want to stay in the end haha!


3 years with Honor Education programs

“Thinking is the hardest work there is, which is probably the reason why so few engage in it." - Henry Ford


Michael        IIII IIII II

Michael        IIII IIII II

Musician. Artist. Thinker. Historian. Blacksmith.

What aspects of game design are most important to you? What is your focus? Historical diversity and entertaining characters are important to me. I want to help keep the game as engaging and realistic as possible.

What inspires you? Listening and observing to how others react to their surroundings and situations. People never cease to amaze me in the amazing things they can do.

If the TTAB team was stranded on an island, what role would you take on? I would be most helpful in creating tools and weapons as I have had experience in creating both of these items. I consider myself a very inventive person and have had light training in survival skills. I also think I would be helpful in creating a strong shelter.


2½ years with Honor Education programs

“Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope.” - Dr. Seuss


Casie    IIII IIII II

Casie    IIII IIII II

Writer. Photoshop Artist and Animator. Reader. Comic Book Fan. Animal Lover.

Interview
coming
soon!



2½ years with Honor Education programs

"The world isn't split into good people and [bad]. We've all got both light and dark inside us. What matters is the part we choose to act on." - Sirius Black (Character)


Lake    IIII IIII II

Lake    IIII IIII II

Philosopher. Gamer. Inspirator. Sports Jockey. Realist.

What aspects of game design are most important to you? What is your focus? A very essential element to any good game, in my opinion, is the characters' personalities being relevant to the game's theme. To keep things interesting, I also enjoy having the chance to see a character's morality change when he/she is backed into a corner, and see what they have in them. That's a very important aspect.

What inspires you? My creativity, curiosity, and inspiration all are from the same sources: movies, music, shows, books, and *drum roll* video games. Simply because I like observing what each of these works of art did to become successes, and what I can do to make them better; whether I'm doing it as a personal project, or just imaging "what could be."

If the TTAB team was stranded on an island, what role would you take on? Hmm, well quite honestly, I'm a pretty lazy! Lol, I'd (on the down low!) probably be that guy laying on the beach making sand castles by myself while everyone else gathers what's needed for the survival and thriving of TTAB!


2½ years with Honor Education programs

"Your only limitation is your imagination."


Adam    IIII IIII II

Adam    IIII IIII II

Animator. Gamer. Naturalist. Designer. Animal Tamer.

Interview
coming
soon!



2½ years with Honor Education programs

“A man who carries a cat by the tail learns something he can learn in no other way.” - Mark Twain


Anna    IIII IIII

Anna    IIII IIII

Social Butterfly. Fashion Maniac. Naturalist. Instagrammer.

Interview
coming
soon!



2 years with Honor Education programs


Sarah    IIII IIII

Sarah    IIII IIII

Writer. Photographer. Soccer Player. Adrenaline Junkie. Vintage Hippie.

Interview
coming
soon!



2 years with Honor Education programs

"Don't loaf and invite inspiration: light out after it with a club, and if you don't get it you will nonetheless get something that looks remarkably like it." – Jack London


Bruce    IIII IIII

Bruce    IIII IIII

Writer. Strategist. Creator. Artist. Gamer.

What aspects of game design are most important to you? What is your focus? A unique, deep, and thrilling storyline is what I hold most important. Find the niche in the story that makes this one stand out.

What inspires you? A good movie is a great inspiration to me. Reading also has a similar impact. To be able to see a carefully thought through storyline in motion picture is nothing short of stunning.

If the TTAB team was stranded on an island, what role would you take on? I'd take up the title as the island's master builder! And architecture, if someone felt the need to get fancy with their survival hut! :P


2 years with Honor Education programs


Grace    IIII IIII

Grace    IIII IIII

Writer. Traveler. Instagrammer. Artist. Musician.

Interview
coming
soon!



2 years with Honor Education programs

"You’ll need coffee shops and sunsets and road trips. Airplanes and passports and new songs and old songs, but people more than anything else. You will need other people and you will need to be that other person to someone else, a living breathing screaming invitation to believe better things." - Jamie Tworkowski


Brock    IIII IIII

Brock    IIII IIII

Creator. Basketball Player. Film Maker. Hardcore Gamer. Writer.

What aspects of game design are most important to you? What is your focus? I believe in order for a game to be successful it just needs a little dash of the right ingredients. Graphics – In order for any game to be successful it needs to be visually appealing. Not so much that graphics have to be top notch and up to date, but rather that the style of graphics be creative and consistent. I also think that the main menu system for a video game needs to have its own visual flair. Simplicity – Inventory system/menu can get pretty confusing and overwhelming the bigger and more complex a game is. Features in a game need to work seamlessly between the game & the gamer. Story – I may not be a writer but I do feel my main focus is on the story. A well thought-out, scripted story from beginning to end plays a key roll in a well-rounded, polished game. Music – Though a good soundtrack isn't a necessity it definitely is a bonus.

What inspires you? Music is a beautiful thing! Though I have not mastered the art of taming sound to make oh so sweet harmony, I have grown to understand that music is a powerful and beautiful gift to mankind. Music can influence how we think and act; it can play on our emotions making us feel joy, fear, hate, sorrow, and love. For me, music inspires my inner creativity specifically when listening to classical music and/or my favorite soundtrack.

If the TTAB team was stranded on an island, what role would you take on? Exploration would definitely be my gig. To the group, I would be know as Daniel Boone 2.0.


2 years with Honor Education programs

"Here's to the crazy ones, the misfits, the rebels, the troublemakers, the round pegs in the square holes... because the ones who are crazy enough to think that they can change the world, are the ones who do." - Steve Jobs


Brooks        IIII II

Brooks        IIII II

Editor. Artist. Gamer. Designer. Sports Junkie.

What aspects of game design are most important to you? What is your focus? My main focus is gameplay and visuals. One of the key routes this game is going for is mystery. While story does it's part to tell much of that, it can also be told through the thrill of unexpected gameplay interaction as well as beautiful and enigmatically set environments.

What inspires you? I'm inspired by the eternal search for knowledge which sometimes can be found in many out of the ordinary places. Now even found in a video game as Honor Education has enlightened us.

If the TTAB team was stranded on an island, what role would you take on? I would use my background as a farmer to immediately assume the role of camp gardener. Doing my part to provide sustenance for myself and the wild band of stranded advisers would be a satisfying task. This garden would not only vegetate practical produce, but would be visually stunning as well; a few hollyhocks and bachelor buttons would add a nice scent of cheer! I would also assume the role of camp comedian because while nourishment for the heart and body is key, nourishment for the mind and soul is equally important.


1½ years with Honor Education programs

"Study without desire spoils the memory and it retains nothing it lets in." - Leonardo de Vinci


Riley    IIII II

Riley    IIII II

Gamer. Imagineer. Soccer Player. Vault Hunter. Pasta Connoisseur.

What aspects of game design are most important to you? What is your focus? The aspects of game design that are most important to me are gameplay and the overall feel of the game. I want to help keep the gameplay fun and entertaining, while still being a little challenging.

What inspires you? The main place I get inspiration from is other video games, they are a great place to find ideas that you can take inspiration. Other places that I get inspiration from are movies, music, and even some books.

If the TTAB team was stranded on an island, what role would you take on? I think I would do best as either an explorer or inventor. I could be an explorer because I enjoy adventuring around new places to try and discover new things. I could be an inventor because I love figuring out how things work and trying to recreate them or make new things like them. Who knows, maybe I could make an Xbox out of island materials.


1½ years with Honor Education programs

"We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths." - Walt Disney


Triston    IIII II

Triston    IIII II


Interview
coming
soon!



1½ years with Honor Education programs


Dee Dee    IIII

Dee Dee    IIII

Artist. Raconteur. Drummer. Music fanatic. Lateral thinker.

What aspects of game design are most important to you? What is your focus? Every aspect of game design is important, however, I like to focus more on character development, storyline, and (of course) the music. The characters’ personality and name should definitely tie into the story, otherwise it creates an odd atmosphere for the game. The same thing sort of goes for the storyline. As for music, I’ll be brutally honest. Games get 10 times more intriguing with some epic tracks in them. :)

What inspires you? I get a lot of my inspiration from, well, almost anything. The sound of a thunderstorm, an old antique, my frog shaped candle holder, and even the recent discovery of a long lost sock under my bed will spark an idea in my brain.

If the TTAB team was stranded on an island, what role would you take on? Well, every island needs a therapist and a peace-keeper! (Not really, but let’s just go with it.) I mean, considering that I burn everything all the time and I don’t have the attention span to be a hunter or a food gatherer…Actually, I take that back. I’d be the one who’s amused at every little thing. :P


1 year with Honor Education programs

"Try and fail, but never fail to try." - Jared Leto


Jacob    IIII

Jacob    IIII

Space Enthusiast. Video Editor. Star Wars Fan. Geography Lover. Bacon Eater.

What aspects of game design are most important to you? What is your focus? The most important aspect of a game in my opinion is customization. While a linear plot is always great, I tend to find it more fun if you get to decide what you do. Sandbox games such as Kerbal Space Program have very loose (non-linear) goals. This means that you can go about completing these goals however you want (Or not complete them at all!). It’s ultimately up to you. When playing a game like this, you get the feeling that the game truly is yours.

My focus is making a game to be more of a personal experience than a dedicated, unchangeable plot of events that must happen in order to "complete" it. I want to make a game that doesn't have an "end", a game that can always have something new to see, a game that allows you to not only create things, but strive to improve them.

What inspires you? Nature inspires me. To be able to swim in a coral reef or gaze upon a lush rainforest from atop a mountain would be an amazing thing to see in the game. Too often do games think of the plant life as a background or a decoration and not as a subject itself.

If the TTAB team was stranded on an island, what role would you take on? If we were stranded on an Island, I would build a shelter. I always loved to explore and climb trees as a kid, and still do. Shelters come in many different styles, and building one would not only be helpful for my co-survivors, but would also be entertaining for me!


1 year with Honor Education programs

"Man cannot live on bread alone; he must have peanut butter." - James A. Garfield


Garrett    IIII

Garrett    IIII

3D Modeler & Animator. Beekeeper. Online Gamer. Daydreamer. Sci-fi & Fantasy Fan.

What aspects of game design are most important to you? What is your focus? Of course all areas of game development are equally important and nothing should be shortcutted, however, I tend to care the most about graphics, animation, and lighting. I've seen and played many games the have had amazing game ideas, but very poorly constructed visuals or horrible game movement/mechanics. I am hoping to see the game completed with the ambiance and beauty that accompanies the game's setting.

What inspires you? Most of my good (and not so bright) ideas come mainly from music - specifically film and game scores. Also I get inspiration just from the world around me. I love looking across a bright meadow or at an abandoned barn and wondering what part of a story could occur there. Books, movies, history, and my sleepless nights also contribute to my ideas.

If the TTAB team was stranded on an island, what role would you take on? I would probably end up being the island's "Jack of all Trades". Need fire wood gathered? Count me in! Need hammocks hung in a tree? Pass me the rope! I also hate clutter, so becoming the organizer for everyone's stuff would happen eventually (or at least making sure people put things away where they go). Woe to the person who leaves the only frying pan laying on the beach!


1 year with Honor Education programs

“The world of reality has its limits; the world of imagination is boundless.” - Jean-Jacques Rousseau


Caleb    III

Caleb    III

Gamer. Reader. Writer. Comic Book Nerd. Music Nerd.

Interview
coming
soon!



½ year with Honor Education programs

"Do or do not, there is no try." - Yoda (Star Wars)


Teen & Twenties Advisory Board

2013-2014

--- Profile Artwork by TMShowers

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